![]() ![]() If you ever read the old source, you might know how this work. It started to appear after a minor change in the skill system. ![]() Except for a bug on the Shuriken Vortex that I think I fixed before this release. The interaction processing handle those things.Īnd about Ninja Skills, they are all working too. I almost forgot: This server targets which client version? Except for a bug with the auras on team, but it's relevant. The source got monk with all skills working. Appearence type (the one in options, so you can use DragonSouls and show your equipment) Ĭheck the Game Packet Handler to see which packets are handled by the server. Never fixed because I never really completed it. Clans with some shit bugged, easy to fix. Mentor/Apprentice (you cant remove them, you will need to code this by yourself) Boss Hunting (which includes Terato Dragon on FG6 or TwinCity Snow Banshee on FG2 Lava Beasts randomly spawned in FG5) Nobility Ranking (Only Money, but if you remove the return thing on the code it can easily be changed) Also remember the players to logout before claiming the CPs on the site) Claim CPs button (cq_user column coin_money to use claim CPs on next login. Bonus system (which you can use to give rewards to your player on the site so they can claim it in game) Reborn (both quests fully working with rewards to those who complete the quest instead of buy the items from Shopping Mall) PK Exploit (The killing record which you can see who you killed and how many times) ![]() Memory Agate (Fully works, even the rename thing) Whoever joins the team will receive the leader information (just change the MsgTeam constructor) CTF reward wont be delivered correctly (never really bothered about this, nobody ever said anything. Items removed from arsenal will just leave after maintenance Minor issues (some features I didn't bothered about fixing): I changed some shit on the threading system that helped, so now it will not get permanently stuck requiring the server to be restarted. Ah, the server comes back after 5 seconds to 1 minute. It's not something that happens just because the server is full. This source still have it with few or many players online. I think it's because of the amount of threads which access the Players dictionary, tho, I don't know how, but I fixed. I don't know what I changed on the new code which fixed it, but on this source it appears to happen even when people is doing nothing. If you restart the server it will be fixed (without changing the guild holder). It doesn't happen often, but it does, and it's so annoying. I think I fixed it (not tested on the public server tho), but I think it's because of the Guild Name Length. There was an issue causing a disconnection to everybody who's close to the Guild Pole. Which means: guards, boss, pets, etc (I removed the pets). It will reload ALL generators on the Conquer World. There is a command "/reloadgen" which can be used and also can be improved. But the problem is simple: it stops generating monsters when the map reaches its max monster identity. The generator does have a problem which I fixed on my new source, but I didn't change on this one. I wouldn't recommend unless you fix the major issues. The Concurrency problems lead me to study a lot so I could improve my new systems. This source helped me on learning a lot, I could find out many problems that might occur when a server is running, also I learned what to do and what not to do when running a server. I'm releasing this, as it is and I'm not going to give any support to it. Well, this source has been used on my public beta server and proved to work fairly well with over 100 players, except for a few concurrency problems that sometimes would spawn. I will update the source if the community say that i need to keep the work. Of course you will notice that my codes aren't so great, but if you want to point anything bad, make something constructive so i can improve myself too. ![]()
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